PERFORMANCE CAPTURE and MOTION CAPTURE

Performance Capture: The art of digitally recording an actor’s full performance - body, hands, face, voice, and all.

Motion Capture: The art of digitally recording an actor’s body-only performance.

PERFORMANCE CAPTURE in DENMARK

It’s all about the breath. A character doesn’t live until it breathes. A great performer knows how to incorporate breath into their performance, and a great performance capture artist knows how to make the character breathe regardless of what motion capture solution is being used.

I’m completely at home in a giant optical mocap volume. But here in Denmark, we’re not producing content at that level. We’re startups and dreamers, working with low budget solutions cobbled together from VIVE, Rokoko, XSens, and whatever other affordable technology we can get our hands on. We’re recording in spare rooms and tiny offices. The trick is to make sure that the end product is still of stellar quality, regardless of how it was produced.

A good performer knows how to get the best performance regardless of how blunt the instrument, or restricted the space. To me, the motion capture suit is an extension of my body in the same way as a mask or a puppet. It’s a performing object with its own rules that need to be understood and followed. As a theatre performer, I’m used to working in a limited space and problem-solving on my feet. I’m used to turning limitations and creative challenges into artistic inspiration.

My career spans a wide range of projects, and you’re just as liable to find me running free under the infrared lights of AudioMotion Studios, as wearing VIVE trackers in a developer’s living room. I’ve played characters for AAA video games, experimental documentaries, and small-scale AR apps. And I’ve loved every minute of it.

Skills include: 

  • Creature and animal work

  • Basic acrobatics (rolls, falls, etc)

  • Basic combat training (gun play, swords, hand to hand)

  • Video game movement, including walk cycles, character deaths, in-game character movement, etc.

  • Proficiency with optical motion capture systems

  • Inertial solutions such as VIVE, Rokoko, and XSens

  • Post-shoot hand capture with Leap Motion

  • Bouldering (intermediate level)

  • Face Capture

CONSULTING, TEACHING, and MOVEMENT DIRECTION

In addition to my performance work, I am also a consultant and teacher on motion capture performance, having worked at Den Danske Filmskole, Filmby Aarhus MiXR Lab, and Den Danske Scenekunstskole, where I have helped to train film-makers, game developers, and actors in the art of motion capture performance.

And if you have an upcoming motion capture shoot, and would like some guidance and movement direction throughout the process, I can help you and your performers navigate the technicalities of motion capture performance as well as offer insight into character movement. Together we can achieve high quality results regardless of your tech level.